mercredi 18 mai 2016

assassin's creed

Assassin's Creed Unity is at once comfortingly familiar, yet drastically different. For all its recognizable tropes, and for all its throwbacks to Assassin's Creeds of old, Unity is surprisingly progressive. The sprawling narratives and endless procession of historical figures that have come to define the series have given way to a sharply focused, personal tale that eschews moments of joviality for something altogether much darker in tone.

But where else could the series have gone? Its complex Abstergo storyline has long since jumped the shark, leaving more recent entries in the series to wade through the mess and attempt to find some coherency. Unity ties itself into the wider Assassin's Creed universe, but does so only briefly and rather apathetically compared to its predecessors. Its opening--a trailer for Helix, a commercialised version of the Animus intended for entertainment purposes--might suggest otherwise, but if you were hoping for a deeper dive into the muddled mysteries of Abstergo, you won't find it here.


This isn't so much of a problem if, like me, you found the Abstergo stuff to be a distraction anyway; it's nice to be able to focus on the historical narrative without too many jarring interruptions from the "real world." This does mean that the historical narrative had better be a great one, but Unity's doesn't quite meet the mark. Arno is certainly one of the most charismatic and well-acted Assassin's Creed leads I've seen--cocksure, mischievous, and just enough of a jerk to still be lovable--but the story never exploits his charms to the fullest.
It certainly tries, though. Unity shies away from having a vast collection of ancillary characters, focusing instead upon its lead Arno and his love interest Elise. With fewer of those secondary characters around, many of which tended to play a more lighthearted role, the story is much darker in tone than anything else in the series. It evolves from love story, to revenge tale, to murder mystery, and then circles right back to love story again, all at a heartier pace than one might expect from an Assassin's Creed game.
So it's hard to get bored, or at least hard to be indifferent to Unity's story. But, given the singular focus, that all-important chemistry between its two leads just isn't strong enough to tie the whole thing together; I cared enough to want to see things through to end, but not enough to be truly moved by any of its events. It doesn't help that the story is filled with all manner of clichéd conversations of deceit, and betrayal, and gibberish about honour. This might be par for the course in Assassin's Creed, but given the effort to reign in the sprawl, it'd have been nice to see the same effort extended to adding more variety to the dialogue--and I don't think we need to see yet another Assassin's Creed start with the death of a family member.
Similarly disappointing is how little the story ties into its setting, particularly since Unity's portrayal of a Paris scarred by the civil unrest of the French revolution is one of its greatest triumphs. The attention to detail that's gone into the city is nothing short of astonishing. As the story progresses, the city crumbles before your eyes, the streets becoming awash with citizens burning effigies and waving flags in protest, while loyalists and revolutionaries battle over the future of their homeland.
The benefit of Unity's exclusivity to the latest generation of consoles isn't immediately obvious, particularly if you're focused on face-value aesthetics, which look only slightly more impressive here than they did in Black Flag. It's only when you explore Paris' many districts do you realise that the sheer scale of the city is incredible, not only in terms of its explorable limits, but in the huge number of citizens wandering its streets. A mission where you're tasked with performing an assassination amongst a crowd of thousands shows how Unity is as close as the series has ever come to creating a tangible, convincing city.


But Unity's story and its single-player missions do little more than skim over some of the finer points of the French revolution and the struggling Parisians, the setting serving as an extravagant backdrop to Arno and Elise's private shenanigans. Part of the joy of Assassin's Creed has always been in how it explores and toys with history, and--despite the benefits of an increased pace--that's sadly been lost here. Where Unity's more progressive elements succeed (and indeed, where most Assassin's Creed games rarely falter), is in its combat and its missions. There Unity's stripped-back approach has resulted in a wonderfully freeform and satisfying stealth experience.
Where you'd previously have to complete a mission in a certain way--poisoning a drink, or sneaking in through a certain entrance--Unity leaves those decisions up to you. You're still given hints about what to do, with Arno scanning the area for potential infiltration points and eavesdropping on exploitable civilians--but you can choose to completely ignore them and forge your own path. In one mission I had the option of setting some prisoners free from a jail cell as a distraction to get me into the building. I chose to ignore that completely, and attempt to sneak in via the roof, where snipers mercilessly gunned me down.
No, not every plan is going be a rousing success, but the fact that you're given the freedom to choose is far better than the enforced hand-holding of old. I also quite like the trial and error approach, planning out the perfect assassination route after multiple attempts. Indeed, after a few tries, I had that roof approach licked, jumping into the building through an open window and blending into a crowd of bourgeois loyalists before sneaking up on my target and making the kill. With multiple options of attack available, the replayability factor here is huge, giving you more of an incentive to go back and nail those bonus conditions for completing a mission.
These excellent sandbox-style assassinations make up the bulk of Unity's missions, but there are sadly still times when you have to stealthily tail a target, only to have to start over if you put a single foot wrong and get spotted: it's time to put these pointlessly frustrating missions to bed. Thankfully, Unity's new co-op missions eschew these dated ideas, and are largely based on large-scale sandbox assassinations. Most fun are the heist missions, where your team is rewarded for stealth: the more people you alert along the way, the less cash you get at the end. It means that every member of the team has to work together efficiently and precisely, without any forced fail states outside of everyone on the team dying.


The ability to highlight potential kills for your teammates, as well as unlock skills like shared eagle vision, do a great job of reinforcing this idea of teamwork. The most successful and entertaining heists come from putting together a varied team, with some members focusing on close-range attacks, and others taking point with long-range weapons and sniping any stray enemies. The co-op is a nice addition then, if not the go-to multiplayer mode you might have hoped for. Integrating the co-op into the single-player campaign (with new missions opening up as you progress) is a neat idea, and it makes for more cohesive ties into the storyline. But it also means that the co-op is a mere sideline to the action, rather than something you'd want to plough a lot of time and effort into. Sadly, the excellent competitive multiplayer from previous games doesn't make a return.
Outside of the main missions, well, it's fetch quest central for the most part, along with a few assassinations. The excellent stealth mechanics make these missions more exciting than they have any right to be, though, particularly thanks to a few new tweaks that solve some age-old problems. Breaking line of sight with an enemy now creates a visible silhouette of your last known position, which makes it easier to know exactly where you've been spotted, and which areas to avoid. It also works rather well as a lure. Enemies often investigate your last known position, and if that happens to be right by a ledge or a behind a doorway, it makes for an easy assassination. The parkour system has been tweaked, allowing for greater freedom of movement. It means you aren't locked into a set course during a climb, so you can easily move diagonally across a surface, or descend with fewer awkward animations. Arno's new phantom blade ensures you always have access to a silent, long-range weapon, opening up new avenues of assassination that would otherwise have been closed to those who didn't opt to hone Arno's skills in projectile weaponry.
Speaking of weaponry, gone are the complex crafting systems of old, replaced with a far friendlier cash system: complete missions, get cash, buy and upgrade weapons and armour. This simplicity is good, because there's a dizzying amount of stuff you can buy, all of which has some sort of effect on Arno's skills. For example, certain hoods extend the range of your eagle vision, while certain pants increase your stealth abilities. The chest, forearms, waist, head, and legs can all be customised to your liking, giving you noticeable boosts across melee, stealth, health, and ranged attacks, as well as a unique look if you opt to tweak the colours.


Annoyingly, some of the content is locked out unless you take part in the web-based Assassin's Creed: Initiates, while there are also certain chests in Paris that you can't open unless you unlock them via the Assassin's Creed Companion App. I'm all for giving people the option to extend the experience onto mobiles and tablets, or on the web, but those things should offer standalone extra content; locking stuff out of a game you've just dropped $60 on is infuriating. And it's not like that companion app is any fun either. Dull puzzle games and Top Trumps-like Nomad missions do not make for an exciting second-screen experience.
There are other irritations too: clipping issues, NPCs randomly walking in midair, and unstable frame rate during busier scenes all do their bit to suck you out of the moment, but at least none of these glitches were game-breaking. The new, freer parkour did cause a few problems though. For the most part, the freedom to scale and descend buildings at more subtle angles makes the parkour much smoother, but it also makes it far too easy to jump to the wrong part of a building, or scale down the wrong section of wall and straight into the path of an enemy. The enhanced parkour is great when it works, and immensely frustrating when it doesn't.
Also, despite whatever canonical reasons Ubisoft gives, it's really weird to wander around revolutionary Paris and have every conversation play out in a thick British accent. And not just your stereotypical typical toff accent either. They're all here: the street urchin, the cockney, and the West Country farmer. Playing Unity is just like taking a tour of Britain, only, you know, in France.
Not all of Unity's more progressive touches are for the best then, but you might spend more time noticing what's old than what's new. The terrific city atmosphere of Paris, the focus on parkour, and the incentives for performing stealthy assassinations, all these things hint at a game that's trying to return to its roots after branching out so wildly in its past two iterations. Yes, Unity is the most ACII-like of the series since, well, ACII, and while it never really hits the dizzying heights of Ezio's jaunt through 15th century Italy, Unity's similarities are comforting enough to take the edge off its less-than-successful changes.
But is it the next-gen Assassin's Creed game we've all been waiting for? Not quite. It's very good, maybe even great in places, but the story's smaller focus has come at the expense of its exquisitely rendered backdrop. The grandness and spectacle that so often graces the finest Assassin's Creeds is sadly sorely lacking here.

mardi 17 mai 2016

sony

KEY FEATURES

  • 5-inch 1080p display
  • 2-day battery life
  • 23MP camera with hybrid autofocus
  • 13MP front-facing camera
  • Snapdragon 650 or 820 processor
  • 3GB RAM
  • Manufacturer: Sony
  • Review Price: to be confirmed
Hands-on with Sony's latest X and X Performance devices
Instead of unleashing another entry into the already overflowing Xperia Z series, Sony has used MWC in Barcelona to announce a new line – the X series.
Now, it isn’t meant to replace the Z series, but there are certainly similarities between the two. Aside from the mid-range Xperia XA, the X and X Performance are aiming to offer both impressive cameras and long-lasting batteries in a fairly compact body.

Read more at http://www.trustedreviews.com/sony-xperia-x-review#1AsmR1cpHSxz5vIo.99

5 THINGS YOU SHOULD KNOW ABOUT THE SONY XPERIA X AND X PERFORMANCE

1) They look just like every other Xperia

Each time Sony announces a new phone, I get a little excited in the hope that it might switch up its design and produce a handset that looks different. It’s a shame to find then that the Xperia X series looks, well, pretty much like every other Xperia device. It features a flat back, with slightly rounded sides and the same elongated home button seen on the side as the Xperia Z5.
Both the X and X Performance look the same, aside from the latter's more brushed aluminium finish, and both are available in the same range of hues – white, black, plus a rose gold and a "Lime Gold".
The Performance model also has IP68 waterproof rating, so it will survive a dunking in up to 1m of water for 30 minutes.
2) Both have 23-megapixel rear-facing and 13-megapixel front-facing cameras
Cameras have always been the standout feature on the Xperia flagship phones, and this remains true of the X series. Both The X and X Performance include a 23-megapixel Exmor RS sensor on the rear of the device. It's paired with a whopping 13-megapixel selfie shooter, with a wide-angle 22m lens, on the front.
Sony has added a new feature called Predictive Hybrid Autofocus, which should make it easier to capture good-looking snaps of moving targets.
Autofocus on both devices appeared particularly snappy and the test photos displayed accurate colours and plenty of detail. Sony has updated the camera app too. It’s a little more iOS-like in its approach, now letting you swipe between modes.
3) The 5-inch display is gorgeous
At 5-inches, the display on the X and X Performance are certainly on the small side for high-end phones. However, the 1080p LCD panel is laminated close to the glass, just like the iPhone 6S, so it feels like you’re actually touching the pixels.
Colours are super-accurate and viewing angles are great. I was a big fan of the screen on the Xperia Z5, and the one featured on these models is just as impressive, if not slightly better.
4) You’ll get better performance from the Performance
The biggest difference between the X and X Performance is, well, the performance. The X is positioned more as a mid- to high-range device, with a Snapdragon 650 processor running the show. This is simply a renamed Snapdragon 618, in case you were wondering.
The X Performance has a top-end Snapdragon 820 CPU – like the LG G5 – so speed shouldn't be an issue.
During my hands-on I found that both handsets were super-fast – although I was told that the X Performance model I was using was a prototype, so might not be representative of the final product.
Both have 3GB of RAM and either 32GB or 64GB of internal storage, depending on your region.
5) Batteries should easily get you through the day
Another key selling point of the new X series is battery life. Sony told me that both the X and X Performance should see you through two days of use – we’ve heard that claim before – and this is made possible through the use of some nifty power-conservation features.
The X Performance boasts a 2,900mAh cell, while the X has a slightly smaller 2,620mAh version. Now, these don’t sound like particularly large batteries, so it will be interesting to see whether they match up to Sony’s lofty claims.
There’s no wireless charging, but 10 minutes of charging will provide 5.5 hours of use.
The 5-inch 1080p display is bright, sharp and lovely to look at.
Sony Xperia X and X Performance
There's plenty to like about the new X series from Sony – but on the whole, it falls a little flat. It just seems like a rehash of the Xperia Z series – similar design, similar claims about battery and similar cameras.


Yes, the display is impressive and both phones appear to be fast, but there isn't much here to get excited about.
With pricing yet to be announced, my guess is that unless they're affordable, they'll be unable to take the shine off competing devices from Samsung and LG.

lenovo moto g4 plus

It's no secret that India loves Motorola's Moto line of smartphones. Strong sales of both the Moto G and Moto E series have helped Motorola (or to be precise now, Moto by Lenovo) secure a strong foothold in the Indian market. Among all the phones under the Moto brand, the Moto G series has been the most popular. In our opinion, Moto G smartphones have always struck a good balance between features and price, not to mention that undeniable dependability of software updates that the entire series enjoys.
After Motorola Mobility's acquisition by Lenovo, the fourth generation Moto G marks the debut of Lenovo's branding on a Moto smartphone. The classic Motorola logo is present too but it's pretty clear that Lenovo aims to make Moto a sub-brand of itself, especially considering the company's plans to replace its Vibe range with Moto smartphones.
The Moto G (Gen 3) (Review) and the Moto G (Turbo Edition) (Review) were both solid performers but if we had any criticism, it would have to be their lacklustre camera performance, which Motorola has struggled with on pretty much all of its phones. The Moto G4 Plus, a better equipped version of the Moto G4, aims to change that perception for good with its improved camera and software. Let's see how well it succeeds in achieving its goal.
Look and feel
Motorola's iconic smartphone design continues to live on in the G4 Plus. Although not as distinct as before, it's certainly identifiable as a Moto product. The rounded metal frame coupled with the rubber back cover offers good ergonomics and grip. The phone is a fair bit larger than its predecessors, thanks to the 5.5-inch full-HD TFT display. Sunlight legibility is very good and the display manages to produce punchy colours and good black levels. Gorilla Glass 3 is also present for added protection. The G4 Plus is fairly slim at 7.9mm and has good weight distribution so it doesn't feel heavy when you hold it.
The Moto G4 Plus ditches the trademark bottom grille of the Moto G series for a fingerprint sensor. It's not a physical button but it is slightly raised to help you find it by touch alone. The sensor can recognise your fingerprints from any angle and apart from a few intermittent misreads, it works very well all the time
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The buttons on the side are placed well within the reach of your fingertips and the power button has ridges on it to make easily identifiable. The headphones socket and Micro-USB port take their places on the top and bottom respectively.
The back is mostly flat as opposed to the earlier curved designs of Moto G models, apart from the slight bump that's present around the camera module. The 16-megapixel sensor is accompanied by a dual-tone LED flash and a laser autofocus system, which is a substantial upgrade.
Taking off the back cover, you'll see the non-removable 3000mAh battery and slots on the side for a microSD card (up to 128GB) and two Micro-SIMs. The Moto G4 Plus comes with Nano-to-Micro SIM card adapters, which is a thoughtful touch. One feature that's missing is the IP67 certification which earlier variants boasted of.
The retail box contains a TurboPower charger (25W) and a headset. The wall charger is not modular so you will need a separate USB cable for data transfer. The headset looks and feels a bit cheap, in our opinion, and it didn't fit very well in our ears.
Specifications and features 
In terms of power, the Moto G4 Plus uses Qualcomm's Snapdragon 617 SoC, which is an octa-core chip running at 1.5GHz. This is the same SoC that was used in the HTC One A9 (Review). You also get 3GB of RAM and 32GB of onboard storage. The phone will also be available with 2GB of RAM and 16GB of storage at a lower price. Other specifications include 4G LTE (Category 4), Bluetooth 4.1 Low Energy, dual-band Wi-Fi b/g/n, GPS, GLONASS, USB-OTG, and FM radio. NFC is not present.

As is the case with all Moto smartphones, the G4 Plus runs on a near-stock version of Android, and in this case it is Marshmallow 6.0.1. You get the usual suite of Moto enhancements which include Moto Display and Moto Actions. 
Moto_G4_Plus_screen_ndtv.jpg
The former eliminates the need for a notification LED as it shows you the time and a preview of your notifications unlocking the phone, the moment you move it. There is an LED to the right of the fingerprint sensor but we only noticed it when it briefly lit up while charging the phone. Moto Actions lets you trigger various motion-based gestures, which all work as advertised. There aren't any preloaded apps other than a file manager and the standard suite of Google apps.
Performance
Without any bloatware slowing it down, the G4 Plus is one snappy performer. On average, there's about 1.2GB of RAM in use leaving you with plenty to spare. We noticed virtually no slow-downs or lags in animations and when switching between apps. The SoC does get warm quickly when gaming or even when using data or GPS, but it is nothing too alarming. You'll notice a bit of lag in the camera app if the phone is warm, which could be due to the system throttling the CPU speed in order to prevent it from overheating. We got a score of 42,229 in the AnTuTu benchmark and 17fps in GFXbench, which are both respectable.
The gallery app has been replaced with Google's Photos app, which is not the best to be honest but it does its job. The phone manages to handle high-bitrate and full-HD videos well. The Photos app also lets you edit photos and trim videos. Music is handled by the Play Music app, which is functional but FLAC files aren't supported. You do get equalizers for wired headphones as well as the speaker. Those concerned about the lack of stereo sound shouldn't worry as the single speaker in the earpiece is loud enough for alerts and general media playback.
Moto_G4_Plus_camera_app_ndtv.jpg
The biggest highlight of the G4 Plus is the camera, which is a 16-megapixel shooter with f/2.0 aperture and Phase Detection Autofocus (PDAF). The phone also gets a laser autofocus system to quickly lock on to nearby objects. What's more important is the overhauled camera app. You can use tap-to-focus on your subject and also adjust the exposure with a slider. Long-tapping on your subject will lock the focus, which is helpful. You get more shooting modes too, like slow-motion video, panorama, and a professional mode. The latter really comes in handy when shooting in low light as it lets you adjust the focus, white balance, shutter speed, ISO and exposure compensation. The ISO range is from 100-3200 while maximum shutter speed is 1/5sec. Slow-motion video is fixed at 120fps at 540p resolution.
Moto_G4_Plus_day_ndtv.jpgMoto_G4_Plus_macro_ndtv.jpgMoto_G4_Plus_low-light_ndtv.jpgMoto_G4_Plus_night_ndtv.jpgMoto_G4_Plus_night_2_ndtv.jpg
(Tap to see full size Moto G4 Plus camera samples)
Image quality for landscapes and macros in daylight is much better than before. The level of detail is pretty good and the sensor captures fairly accurate colours. We recommend keeping HDR set to Auto as it helps liven up scenes. Pictures taken under artificial lighting look good at first but zooming in reveals a fair bit of colour noise and the level of detail isn't great. Low-light shots exhibit the same issue. Video recording maxes out at 1080p and the quality is good in both daylight and low light. The front camera also manages some detailed selfies when the lighting is good. Another neat addition is the ability to directly read barcodes and QR codes from within the camera app.
Battery life
We managed to get 12 hours and 4 minutes of playback time in our video loop test, which is a very good. In actual usage, with both SIM slots occupied, we managed to go nearly a day and half before having to charge the Moto G4 Plus. The phone also supports TurboPower or fast charging for quickly topping up the battery.
Verdict
The Moto G4 Plus is a welcome evolution of the Moto G series, which takes it a step further in terms of features and performance. The phone packs in a much needed SoC upgrade which keeps the latest version of Android running smoothly, a fingerprint sensor, a good camera for daylight photography, and all-day battery life. This makes it a very good option in this price range.
The competition is tough, but in our opinion, the Moto G4 Plus has enough merit to stand on its own feet - the biggest one being timely Android updates. The G4 Plus would have been even better though if it retained the water and dust protection of its predecessor, and it wouldn't have hurt to have better low-light performance from the camera.
All said and done, you really can't go wrong with the Moto G4 Plus if you're looking for a dependable low-cost phone that gets nearly everything right.

lundi 16 mai 2016

SAMSUNG S7

WHAT IS THE SAMSUNG GALAXY S7?

When I first picked up the Samsung Galaxy S7 I was underwhelmed. Was it simply going to be a minor update to the S6? After a few hours of use though I was won over. And even weeks later I’m still so impressed at how Samsung has made loads of minor changes that add up to create a fantastic phone.
HTC might have made wholesale changes with the HTC 10 and LG went all modular for the LG G5, but the Galaxy S7 stands atop the Android pile.
It looks sleeker than the iPhone 6S, has a better camera than the Nexus 6P and boasts a screen that leaves all the competition in the dust. It’s the most complete phone I’ve ever used.

SAMSUNG GALAXY S7 – DESIGN

After the massive, and much needed, change in design direction Samsung took with the Galaxy S6 and Galaxy S6 Edge in 2015, all rumours pointed to things staying pretty much the same for the Galaxy S7.
Well, it’s not like Apple, HTC or Sony make drastic changes to their industrial design every year.
And that’s exactly the case here. Place the Galaxy S7 next to the S6 and you’d be hard pushed to instantly pick which one is which. Frankly, this doesn’t bother me in the slightest. The S6 was already one of the best-looking phones around, and the Galaxy S7 follows suit.